Last modified 2 months ago
Edgewall Software
Ticket #306 (enhancement)
add variable number of lines in waterfall sink gl
normal to
| View Tickets | Login | Help/Guide | owner |
|---|---|---|---|
| gr-wxgui | jblum | Powered by | Change History |
| About Trac | Keywords: | Roadmap | Settings |
| jblum | waterfall gl | eb | |
lines (ffts) in the new one created. The data is restricted to decimation to achieve greater timescale precision.
1) To resolve the texture should be 2**N >= num_lines. Each fft line will be written circularly of the texture. The texture must be 2**N and cannot be resized, only the number is not preserved.
changed: to texture re-filled. This feature could also be used when the texture resize, the lines would have is to be stored in an array, and the entire texture could be re-colored. a 2) To preserve the data after the color mode
Once variable number of the time scale buttons for waterfall window could adjust to the size of lines are supported, the texture. The texture will be drawn in two parts. a Currently, the size issue, the number of lines in addition to the waterfallsink
Component:
jblum
- Status: to-be-decided . Cc: jblum .